Game Identity / Mantra: 

Casual game about playing the puzzle ads game we use to see on mobile.

Design Pillars:

Puzzle, casual


Genre/Mechanics Summary:

Pull the pipes to manage different ressources and win the game

Features: 

At least levels in increasing complexity, a gold, lava / water system, as well as entity that can live or die.

Art Style: 

Simple 2 graphics, to match the graphics we see on most mobile games

Launch Criteria: 

Made for GameJamPlus and hosted on Zempie, as I am living in Korea

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